Alignment
When you create a character, you must align yourself with the forces of Good, the forces of Evil, or choose the path of Neutrality. Clerics and Knights must be either Good or Evil, or they will suffer great penalities.
Although physical attacks are unaffected, healing and protective magics are usually more powerful when cast by one who is pure of heart. Those whose hearts are filled witih darkness are more adept at magics which curse and slay.
Attributes
Your attributes indicate various innate aspects of your character. These are generated semi-randomly. You may regenerate them as often as you like before deciding to keep them. Once kept, however, they may only be altered by training in TempusMUD itself. Keep in mind that a an extremely high stat will be balanced by lower stats.- Strength
- Physical strength. Affects skills which require feats of might, such as bashing doors down. Also affects the amount of stuff you can carry.
- Intelligence
- A combination of book smarts and education. Affects magical aptitude and the rate at which you learn skills
- Wisdom
- Reflects your character's understanding of the universe and your place within it. Affects your spell resistence, and the rate at which you gain new skills.
- Dexterity
- Your agility and quickness. Affects the speed at which you attack and dodge, as well as how nimble you are with your fingers.
- Constitution
- Your physical health. Contributes to poison resistance and how easily you may take damage.
- Charisma
- Your projected appearance. This has to do both with how you look and how you carry yourself.
Description
You may enter a description of you characater, which is visible to other players when they look at you.
Entering the Game
When you finish creating your character, you will be shown the account menu. This menu is where you can select characters to enter the game, create more characters, and change your password.
You enter the game by selecting the number of the character you wish to enter with. If you have a new character, your character will appear in the newbie training area.
Experience, Leveling, and Remortalization
The maximum level a player may become on TempusMUD is 49th. When a player reaches level 49, he or she has the option of "remorting." Upon remorting, the player becomes level 1 again, but is also able to take on a second class. A generation is the number of times a player has done this. A player may never lose their primary class, but the secondary class can change from generation to generation. Remorts both benefit, and are restricted by, their dual classes.
Remorts gain more hitpoints, mana, lifepoints, and physical energy per level than mortals do. Remorts also heal and recuperate more quickly than mortals.
Remorts have some other special abilities as well. All remorts may use the projection channel to talk to one another. They may also become invisible to mortals who are below their level and generation, simply by typing invis.
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