* 0.16     00/07/23
        - made win32 compatibility changes to texture and model managers.
* 0.15     00/07/21
        - added MD2 model support
        - integraded PKnight player model
        - added doors and lifts
        - rewrote much lightmapping code (now fixed res)
        - restructured lib dirs
        - added prototype definition and loading for chars and ents
        - removed network code from default build
        - added sprite support
        - rewrote sound support
        - added support for zone population command list
        
* 0.14     00/06/17
        - Added dynamic lighting.  Toggle with Control-D
        - Added FPS/performance printing on-screen
        - Added projectiles.  click the left mouse button to fire off
          a glowing projectile.
        - revamped physics calculations.
* 0.13     00/06/14
        - Added multipass texturing support (-multitex 0)
          You need to use this option on the command line if you are
          using a card that only has 1 Texture Unit.  Otherwise, rendering
          will be SLOWWWW....
        - Added gamma support (-gamma xx)
          Default gamma is currently 1.1.  You probably don't want to
          use gamma outside the range [0.8-1.4], but (0-2] is allowed.
        - fixed Win32 compile
        - fixed Linux static compile
        - added entity illumination
        - started manual entity selection code
        - added cvs tag/build scripts
        - many improvements
* 00.12    00/06/01
        -  Added an automap feature.  Toggle with TAB, zoom with -/+

* 00.11    00/05/30
        - cleaned up the compile

jwatson@tempusmud.com


