* 0.19    00/09/24
        - fix memory leaks in loading/unloading zones
        - pruning old and unused code
        - remove all c++ exception usage
        - remove support for bitmapped fonts
        - fix potential crash bugs in multitexturing
        - fix floor/ceiling in multipass with PVS disabled/unavailable
        - add camera-control-by-mouse in THIRD PERSON view
        - add ability to walk between zones
	- added a new map
        - fixed visual artifact with floor polygon seams on windows 3dfx drivers
        - replaced vector<> usage in Sector with my own Array<>, for compiler compatibility
        - replaved PVS int indexes with shorts
        - ripped monolithic rendering file into seperate bridged modules
        - added Compiled Vertex Array rendering
        - added music and music volume control
        - added toggles for CVA/draw walls/draw floors
        - added bg texture for all menus
        - added lava sounds near lava sectors
        - menus now have texture backgrounds for their widgets
        - disable all optimization for the win32 cross compiled binary

* 0.18     00/08/26
        - changed default res to 800x600
        - linux game runs in windowed mode by default
        - game loop tries to make up for physics lag when possible
        - static builds use SDL 1.1.4
        - added autoconf/automake support thanks to rhk
* 0.17     00/08/14
        - added scripted events.  allows the game to perform a chain of commands,
          specified by the map creator.  The script may do things such as
          take control of the character and move him around, manipulate the
          3rd person cameras, print messages, open doors, check for keys,
          play sounds, etc...  The scripts also support simple looping constructs.
        - lifts and doors can now make sounds if applicable
        - added camera structure to entities to allow server-side camera manipulation,
          message printing, and ultimately camera-collision detection
        - added options menus for controls, sound, and video
        - general improvements and bugfixes to the menu system
        - added more functionality to the slider widget and Widget base class
        - a new map was created.

* 0.16     00/07/23
        - made win32 compatibility changes to texture and model managers.
* 0.15     00/07/21
        - added MD2 model support
        - integraded PKnight player model
        - added doors and lifts
        - rewrote much lightmapping code (now fixed res)
        - restructured lib dirs
        - added prototype definition and loading for chars and ents
        - removed network code from default build
        - added sprite support
        - rewrote sound support
        - added support for zone population command list
        
* 0.14     00/06/17
        - Added dynamic lighting.  Toggle with Control-D
        - Added FPS/performance printing on-screen
        - Added projectiles.  click the left mouse button to fire off
          a glowing projectile.
        - revamped physics calculations.
* 0.13     00/06/14
        - Added multipass texturing support (-multitex 0)
          You need to use this option on the command line if you are
          using a card that only has 1 Texture Unit.  Otherwise, rendering
          will be SLOWWWW....
        - Added gamma support (-gamma xx)
          Default gamma is currently 1.1.  You probably don't want to
          use gamma outside the range [0.8-1.4], but (0-2] is allowed.
        - fixed Win32 compile
        - fixed Linux static compile
        - added entity illumination
        - started manual entity selection code
        - added cvs tag/build scripts
        - many improvements
* 00.12    00/06/01
        -  Added an automap feature.  Toggle with TAB, zoom with -/+

* 00.11    00/05/30
        - cleaned up the compile

jwatson@tempusmud.com


