Dungeon Game - Treatment
Story:
In your hometown, a remote medieval city, a group of workers accidentally
opens a subterranean entrance to a dungeon while digging a cellar for a
building. After a bloody encounter with a group of fearsome monsters,
many of the workers are left dead. The lord of the city offers a bounty
for any who can venture into the dungeon and expel the evil which lurks
there.
Game Play
Note: Player is referred to as he/him, but is intended to be gender neutral.
After a brief introduction, the player begins play in the town. The player
is cued to visit the Duke's castle first. Upon visiting the castle,
the Duke thanks the player and asks him to investigate the subterranean
entrance and report back anything he finds.
The player then returns to the town proper, and is cued to enter the
construction site and it's cellar. At the far end of the cellar lies
the dark entrance to the subterranean dungeon. As the player enters
the dungeon, the entrance closes behind him! The player then wanders
around in a small area of rooms and passages, fends off some small monsters
such as rats, bats, and skeletons, and finds a few modest items. The
player comes across a room with a magically sealed silver door at one end.
The door bears an insignia which depicts a brass skull with lightning
coming from the eyes and a staff in the background. The next room contains
a door, which when opened creates a new entrance/exit to the cellar.
The player may now return to the Duke to report on what he has found.
The Duke is concerned with the presence of the insignia. The insignia
is apparently the standard of a powerful evil wizard who resided in the
mountains to the west. He was believed to be dead after the destruction
of his tower by demons 10 years past. The insignia indicates that the
wizard may be alive and up to no good.
The Duke gives the player a magical scroll of opening, which can be used to open
the magical seals on the silver door. The Duke instructs the player to
return any items found bearing the insignia for investigation. The Duke
promises to reward the player for all such items retrieved.
All further visits to the Duke result in an automatic transfer of insignia
items for gold, and possible extra quest instructions.
At this point, the player has full access to the town Blacksmith
and Temple, and can come and go to the dungeon as he pleases. As the game
progresses, the player will gain access to alternate entrances into the dungeon,
such as the Sewer and Cemetery.
The player engages on continued forays into the dungeon, between which
the player trades money and equipment at the blacksmith, and buys potions
at the Temple.
The first time the player returns to the town after reaching a level-up
point, the Training Hall becomes available, and the player can train
skills there.
The first time the player returns to the town after reaching level 5,
the Tavern becomes available, and the player can hire mercenaries.
Mercenaries follow the player through the dungeon and have various
behaviors such as attacking enemies, defending the player from
hostile monsters, and casting helpful spells on the player.
The game is completed when the player kills the evil Lich mastermind.
- Multiplayer
Multiplayer play will take place in a similar manner, and be cooperative
for the most part. Player killing may be toggled on or off for each player.
Exceptions are that the player will be assumed to have played the
game in single player, so all town spots will be available immediately,
except for the Crypt and Sewer entrances.
NOTE: Multiplayer will not be supported in the first version.
Game Play and Look:
The town is rendered as a flat painting with clickable hotspots such
as the Duke's Castle, Blacksmith, Temple, Training Hall, Tavern,
Construction Site, Sewer Entrance, and Crypt Entrance.
Clicking on one of these hotspots takes the player either to a special
screen (Duke, Blacksmith, Temple, Training, Tavern), or into the
dungeon proper.
The action takes place in an indoor environment. The layout of the
dungeon is 2-1/2 D in the style of Doom, but with 3rd person perspective
projection. Note that 1st person perspective has been chosen
to simplify the camera usage. The dungeon will be divided into sectors as were Doom maps.
Development Spec:
Use SDL to handle the platform-specific graphics layer, input events,
sound effects, and networking.
Use OpenGL to render all graphics.
Use a homegrown OpenGL/SDL-based widget system to present user interface objects.
When a player starts a singleplayer or multiplayer game, the client basically
spawns an internal server which the client communicates with. If the client
has started a multiplayer server, then the server listens for and handles extra
connections. The player also has the option of joining a multiplayer game.
If the player joins a multiplayer game, he has the option of creating a new
character or loading one which is saved at the server.
If the player loads a saved game, then a new server is spawned and returned
to a saved state. All player characters are saved in saved server states.
Players may save and load both single and multiplayer games.
NOTE: Multiplayer will not be supported in the first version, but
the client-server architecture should be in place.
Last modified: Sat Jul 1 10:38:47 EDT 2000