DG Widget Screenshots
Click on each image for a larger version.
The screenshots on this page document the development of the game,
and do not represent the finished product.
Click here to return to the main screenshots
page.
00-02-10
Here is a shot of the initial appearance of the Slider and Button widgets.
The colored cube in the background is from the SDL testgl code. For a while
I left it back there just to make sure everything was working fine. The font
is a GL bitmap font derived from the linux console font
t.psf.
00-02-13
This shot shows the new Scrollbar and Scrollpane classes. The scrollpane to
the left contains the composite widget from the previous screenshot.
00-02-15
For some reason I thought it would be a good idea to emulate the Java Metal look and feel...
Yes, it is ugly, but the exercise allowed me to make the color scheme pluggable and easily
customizable.
This shot shows the freshly implemented Tabbedpane widget, with a scrollpane inside
it.
00-02-15
Here is the original composite widget inside the 2nd page of the Tabbedpane.
00-02-21
This shot is the same as the previous, except with a texture font instead of a bitmap
font. The font used is the Q3A font.
00-02-29
Here is the first pass at a ConsoleWidget. It is the composite of a TextFieldWidget
and a ScrollpaneWidget which contains a TextPaneWidget. Oh, and this one has the new,
less-ugly cursor.
00-08-16
This is a shot of the actual video options menu from the game.
Before switching the project to SDL and C++, I had started work on the OpenGL widgets
in Java, using Magician. Some shots of that project can be found here
Last modified: Wed Aug 16 00:58:16 EDT 2000