tempusmud.carto.map
Interface RoomConstantsI
- All Known Subinterfaces:
- MapElement
- All Known Implementing Classes:
- CartoEditor, Link, RoomConstants, View2DController, View2DPanel, Exit
- public interface RoomConstantsI
NORTH
public static final int NORTH
EAST
public static final int EAST
SOUTH
public static final int SOUTH
WEST
public static final int WEST
UP
public static final int UP
DOWN
public static final int DOWN
NUM_DIRS
public static final int NUM_DIRS
revdirs
public static final int[] revdirs
dirOffsets
public static final int[][] dirOffsets
dirExtentMods
public static final java.awt.Rectangle[] dirExtentMods
DOOR_OPEN
public static final int DOOR_OPEN
DOOR_CLOSED
public static final int DOOR_CLOSED
DOOR_LOCKED
public static final int DOOR_LOCKED
DOOR_HIDDEN
public static final int DOOR_HIDDEN
ROOM_DARK
public static final int ROOM_DARK
ROOM_DEATH
public static final int ROOM_DEATH
ROOM_NOMOB
public static final int ROOM_NOMOB
ROOM_INDOORS
public static final int ROOM_INDOORS
ROOM_PEACEFUL
public static final int ROOM_PEACEFUL
ROOM_SOUNDPROOF
public static final int ROOM_SOUNDPROOF
ROOM_NOTRACK
public static final int ROOM_NOTRACK
ROOM_NOMAGIC
public static final int ROOM_NOMAGIC
ROOM_TUNNEL
public static final int ROOM_TUNNEL
ROOM_NOTEL
public static final int ROOM_NOTEL
ROOM_GODROOM
public static final int ROOM_GODROOM
ROOM_HOUSE
public static final int ROOM_HOUSE
ROOM_HOUSE_CRASH
public static final int ROOM_HOUSE_CRASH
ROOM_ATRIUM
public static final int ROOM_ATRIUM
ROOM_SMOKE_FILLED
public static final int ROOM_SMOKE_FILLED
ROOM_BFS_MARK
public static final int ROOM_BFS_MARK
ROOM_NOPSIONICS
public static final int ROOM_NOPSIONICS
ROOM_NOSCIENCE
public static final int ROOM_NOSCIENCE
ROOM_NOPHYSIC
public static final int ROOM_NOPHYSIC
ROOM_NORECALL
public static final int ROOM_NORECALL
ROOM_CLAN_HOUSE
public static final int ROOM_CLAN_HOUSE
ROOM_ARENA
public static final int ROOM_ARENA
ROOM_DOCK
public static final int ROOM_DOCK
ROOM_FLAME_FILLED
public static final int ROOM_FLAME_FILLED
ROOM_ICE_COLD
public static final int ROOM_ICE_COLD
ROOM_NULL_MAGIC
public static final int ROOM_NULL_MAGIC
ROOM_HOLYOCEAN
public static final int ROOM_HOLYOCEAN
ROOM_RADIOACTIVE
public static final int ROOM_RADIOACTIVE
ROOM_SLEEP_GAS
public static final int ROOM_SLEEP_GAS
ROOM_EXPLOSIVE_GAS
public static final int ROOM_EXPLOSIVE_GAS
ROOM_POISON_GAS
public static final int ROOM_POISON_GAS
ROOM_VACUUM
public static final int ROOM_VACUUM
NUM_ROOM_FLAGS
public static final int NUM_ROOM_FLAGS
EX_ISDOOR
public static final int EX_ISDOOR
EX_CLOSED
public static final int EX_CLOSED
EX_LOCKED
public static final int EX_LOCKED
EX_PICKPROOF
public static final int EX_PICKPROOF
EX_HEAVY_DOOR
public static final int EX_HEAVY_DOOR
EX_HARD_PICK
public static final int EX_HARD_PICK
EX_NOMOB
public static final int EX_NOMOB
EX_HIDDEN
public static final int EX_HIDDEN
EX_NOSCAN
public static final int EX_NOSCAN
EX_TECH
public static final int EX_TECH
EX_ONEWAY
public static final int EX_ONEWAY
EX_NOPASS
public static final int EX_NOPASS
EX_WALL_THORNS
public static final int EX_WALL_THORNS
EX_WALL_THORNS_NOPASS
public static final int EX_WALL_THORNS_NOPASS
EX_WALL_STONE
public static final int EX_WALL_STONE
EX_WALL_ICE
public static final int EX_WALL_ICE
EX_WALL_FIRE
public static final int EX_WALL_FIRE
EX_WALL_FIRE_NOPASS
public static final int EX_WALL_FIRE_NOPASS
EX_WALL_FLESH
public static final int EX_WALL_FLESH
EX_WALL_IRON
public static final int EX_WALL_IRON
EX_WALL_ENERGY_F
public static final int EX_WALL_ENERGY_F
EX_WALL_ENERGY_F_NOPASS
public static final int EX_WALL_ENERGY_F_NOPASS
EX_WALL_FORCE
public static final int EX_WALL_FORCE
EX_SPECIAL
public static final int EX_SPECIAL
EX_REINFORCED
public static final int EX_REINFORCED
EX_SECRET
public static final int EX_SECRET
NUM_DOORFLAGS
public static final int NUM_DOORFLAGS
SECT_INSIDE
public static final int SECT_INSIDE
SECT_CITY
public static final int SECT_CITY
SECT_FIELD
public static final int SECT_FIELD
SECT_FOREST
public static final int SECT_FOREST
SECT_HILLS
public static final int SECT_HILLS
SECT_MOUNTAIN
public static final int SECT_MOUNTAIN
SECT_WATER_SWIM
public static final int SECT_WATER_SWIM
SECT_WATER_NOSWIM
public static final int SECT_WATER_NOSWIM
SECT_UNDERWATER
public static final int SECT_UNDERWATER
SECT_FLYING
public static final int SECT_FLYING
SECT_NOTIME
public static final int SECT_NOTIME
SECT_CLIMBING
public static final int SECT_CLIMBING
SECT_FREESPACE
public static final int SECT_FREESPACE
SECT_ROAD
public static final int SECT_ROAD
SECT_VEHICLE
public static final int SECT_VEHICLE
SECT_CORNFIELD
public static final int SECT_CORNFIELD
SECT_SWAMP
public static final int SECT_SWAMP
SECT_DESERT
public static final int SECT_DESERT
SECT_FIRE_RIVER
public static final int SECT_FIRE_RIVER
SECT_JUNGLE
public static final int SECT_JUNGLE
SECT_PITCH_PIT
public static final int SECT_PITCH_PIT
SECT_PITCH_SUB
public static final int SECT_PITCH_SUB
SECT_BEACH
public static final int SECT_BEACH
SECT_ASTRAL
public static final int SECT_ASTRAL
SECT_ELEMENTAL_FIRE
public static final int SECT_ELEMENTAL_FIRE
SECT_ELEMENTAL_EARTH
public static final int SECT_ELEMENTAL_EARTH
SECT_ELEMENTAL_AIR
public static final int SECT_ELEMENTAL_AIR
SECT_ELEMENTAL_WATER
public static final int SECT_ELEMENTAL_WATER
SECT_ELEMENTAL_POSITIVE
public static final int SECT_ELEMENTAL_POSITIVE
SECT_ELEMENTAL_NEGATIVE
public static final int SECT_ELEMENTAL_NEGATIVE
SECT_ELEMENTAL_SMOKE
public static final int SECT_ELEMENTAL_SMOKE
SECT_ELEMENTAL_ICE
public static final int SECT_ELEMENTAL_ICE
SECT_ELEMENTAL_OOZE
public static final int SECT_ELEMENTAL_OOZE
SECT_ELEMENTAL_MAGMA
public static final int SECT_ELEMENTAL_MAGMA
SECT_ELEMENTAL_LIGHTNING
public static final int SECT_ELEMENTAL_LIGHTNING
SECT_ELEMENTAL_STEAM
public static final int SECT_ELEMENTAL_STEAM
SECT_ELEMENTAL_RADIANCE
public static final int SECT_ELEMENTAL_RADIANCE
SECT_ELEMENTAL_MINERALS
public static final int SECT_ELEMENTAL_MINERALS
SECT_ELEMENTAL_VACUUM
public static final int SECT_ELEMENTAL_VACUUM
SECT_ELEMENTAL_SALT
public static final int SECT_ELEMENTAL_SALT
SECT_ELEMENTAL_ASH
public static final int SECT_ELEMENTAL_ASH
SECT_ELEMENTAL_DUST
public static final int SECT_ELEMENTAL_DUST
NUM_SECTOR_TYPES
public static final int NUM_SECTOR_TYPES
sectorColors
public static final java.awt.Color[] sectorColors
F_TYPE_NONE
public static final int F_TYPE_NONE
F_TYPE_WIND
public static final int F_TYPE_WIND
F_TYPE_FALLING
public static final int F_TYPE_FALLING
F_TYPE_RIVER_SURFACE
public static final int F_TYPE_RIVER_SURFACE
F_TYPE_WATER_VORTEX
public static final int F_TYPE_WATER_VORTEX
F_TYPE_UNDERWATER
public static final int F_TYPE_UNDERWATER
F_TYPE_CONDUIT
public static final int F_TYPE_CONDUIT
F_TYPE_CONVEYOR
public static final int F_TYPE_CONVEYOR
F_TYPE_LAVA_FLOW
public static final int F_TYPE_LAVA_FLOW
F_TYPE_RIVER_FIRE
public static final int F_TYPE_RIVER_FIRE
F_TYPE_VOLC_UPDRAFT
public static final int F_TYPE_VOLC_UPDRAFT
F_TYPE_ROTATING_DISC
public static final int F_TYPE_ROTATING_DISC
F_TYPE_ESCALATOR
public static final int F_TYPE_ESCALATOR
F_TYPE_SINKING_SWAMP
public static final int F_TYPE_SINKING_SWAMP
F_TYPE_UNSEEN_FORCE
public static final int F_TYPE_UNSEEN_FORCE
F_TYPE_ELEMENTAL_WIND
public static final int F_TYPE_ELEMENTAL_WIND
F_TYPE_QUICKSAND
public static final int F_TYPE_QUICKSAND
NUM_FLOW_TYPES
public static final int NUM_FLOW_TYPES
Last modified: Sun Jan 30, 20:15 EST