tempusmud.carto.map
Interface RoomConstantsI

All Known Subinterfaces:
MapElement
All Known Implementing Classes:
CartoEditor, Link, RoomConstants, View2DController, View2DPanel, Exit

public interface RoomConstantsI


Field Summary
static java.awt.Rectangle[] dirExtentMods
           
static int[][] dirOffsets
           
static int DOOR_CLOSED
           
static int DOOR_HIDDEN
           
static int DOOR_LOCKED
           
static int DOOR_OPEN
           
static int DOWN
           
static int EAST
           
static int EX_CLOSED
           
static int EX_HARD_PICK
           
static int EX_HEAVY_DOOR
           
static int EX_HIDDEN
           
static int EX_ISDOOR
           
static int EX_LOCKED
           
static int EX_NOMOB
           
static int EX_NOPASS
           
static int EX_NOSCAN
           
static int EX_ONEWAY
           
static int EX_PICKPROOF
           
static int EX_REINFORCED
           
static int EX_SECRET
           
static int EX_SPECIAL
           
static int EX_TECH
           
static int EX_WALL_ENERGY_F
           
static int EX_WALL_ENERGY_F_NOPASS
           
static int EX_WALL_FIRE
           
static int EX_WALL_FIRE_NOPASS
           
static int EX_WALL_FLESH
           
static int EX_WALL_FORCE
           
static int EX_WALL_ICE
           
static int EX_WALL_IRON
           
static int EX_WALL_STONE
           
static int EX_WALL_THORNS
           
static int EX_WALL_THORNS_NOPASS
           
static int F_TYPE_CONDUIT
           
static int F_TYPE_CONVEYOR
           
static int F_TYPE_ELEMENTAL_WIND
           
static int F_TYPE_ESCALATOR
           
static int F_TYPE_FALLING
           
static int F_TYPE_LAVA_FLOW
           
static int F_TYPE_NONE
           
static int F_TYPE_QUICKSAND
           
static int F_TYPE_RIVER_FIRE
           
static int F_TYPE_RIVER_SURFACE
           
static int F_TYPE_ROTATING_DISC
           
static int F_TYPE_SINKING_SWAMP
           
static int F_TYPE_UNDERWATER
           
static int F_TYPE_UNSEEN_FORCE
           
static int F_TYPE_VOLC_UPDRAFT
           
static int F_TYPE_WATER_VORTEX
           
static int F_TYPE_WIND
           
static int NORTH
           
static int NUM_DIRS
           
static int NUM_DOORFLAGS
           
static int NUM_FLOW_TYPES
           
static int NUM_ROOM_FLAGS
           
static int NUM_SECTOR_TYPES
           
static int[] revdirs
           
static int ROOM_ARENA
           
static int ROOM_ATRIUM
           
static int ROOM_BFS_MARK
           
static int ROOM_CLAN_HOUSE
           
static int ROOM_DARK
           
static int ROOM_DEATH
           
static int ROOM_DOCK
           
static int ROOM_EXPLOSIVE_GAS
           
static int ROOM_FLAME_FILLED
           
static int ROOM_GODROOM
           
static int ROOM_HOLYOCEAN
           
static int ROOM_HOUSE
           
static int ROOM_HOUSE_CRASH
           
static int ROOM_ICE_COLD
           
static int ROOM_INDOORS
           
static int ROOM_NOMAGIC
           
static int ROOM_NOMOB
           
static int ROOM_NOPHYSIC
           
static int ROOM_NOPSIONICS
           
static int ROOM_NORECALL
           
static int ROOM_NOSCIENCE
           
static int ROOM_NOTEL
           
static int ROOM_NOTRACK
           
static int ROOM_NULL_MAGIC
           
static int ROOM_PEACEFUL
           
static int ROOM_POISON_GAS
           
static int ROOM_RADIOACTIVE
           
static int ROOM_SLEEP_GAS
           
static int ROOM_SMOKE_FILLED
           
static int ROOM_SOUNDPROOF
           
static int ROOM_TUNNEL
           
static int ROOM_VACUUM
           
static int SECT_ASTRAL
           
static int SECT_BEACH
           
static int SECT_CITY
           
static int SECT_CLIMBING
           
static int SECT_CORNFIELD
           
static int SECT_DESERT
           
static int SECT_ELEMENTAL_AIR
           
static int SECT_ELEMENTAL_ASH
           
static int SECT_ELEMENTAL_DUST
           
static int SECT_ELEMENTAL_EARTH
           
static int SECT_ELEMENTAL_FIRE
           
static int SECT_ELEMENTAL_ICE
           
static int SECT_ELEMENTAL_LIGHTNING
           
static int SECT_ELEMENTAL_MAGMA
           
static int SECT_ELEMENTAL_MINERALS
           
static int SECT_ELEMENTAL_NEGATIVE
           
static int SECT_ELEMENTAL_OOZE
           
static int SECT_ELEMENTAL_POSITIVE
           
static int SECT_ELEMENTAL_RADIANCE
           
static int SECT_ELEMENTAL_SALT
           
static int SECT_ELEMENTAL_SMOKE
           
static int SECT_ELEMENTAL_STEAM
           
static int SECT_ELEMENTAL_VACUUM
           
static int SECT_ELEMENTAL_WATER
           
static int SECT_FIELD
           
static int SECT_FIRE_RIVER
           
static int SECT_FLYING
           
static int SECT_FOREST
           
static int SECT_FREESPACE
           
static int SECT_HILLS
           
static int SECT_INSIDE
           
static int SECT_JUNGLE
           
static int SECT_MOUNTAIN
           
static int SECT_NOTIME
           
static int SECT_PITCH_PIT
           
static int SECT_PITCH_SUB
           
static int SECT_ROAD
           
static int SECT_SWAMP
           
static int SECT_UNDERWATER
           
static int SECT_VEHICLE
           
static int SECT_WATER_NOSWIM
           
static int SECT_WATER_SWIM
           
static java.awt.Color[] sectorColors
           
static int SOUTH
           
static int UP
           
static int WEST
           
 

Field Detail

NORTH

public static final int NORTH

EAST

public static final int EAST

SOUTH

public static final int SOUTH

WEST

public static final int WEST

UP

public static final int UP

DOWN

public static final int DOWN

NUM_DIRS

public static final int NUM_DIRS

revdirs

public static final int[] revdirs

dirOffsets

public static final int[][] dirOffsets

dirExtentMods

public static final java.awt.Rectangle[] dirExtentMods

DOOR_OPEN

public static final int DOOR_OPEN

DOOR_CLOSED

public static final int DOOR_CLOSED

DOOR_LOCKED

public static final int DOOR_LOCKED

DOOR_HIDDEN

public static final int DOOR_HIDDEN

ROOM_DARK

public static final int ROOM_DARK

ROOM_DEATH

public static final int ROOM_DEATH

ROOM_NOMOB

public static final int ROOM_NOMOB

ROOM_INDOORS

public static final int ROOM_INDOORS

ROOM_PEACEFUL

public static final int ROOM_PEACEFUL

ROOM_SOUNDPROOF

public static final int ROOM_SOUNDPROOF

ROOM_NOTRACK

public static final int ROOM_NOTRACK

ROOM_NOMAGIC

public static final int ROOM_NOMAGIC

ROOM_TUNNEL

public static final int ROOM_TUNNEL

ROOM_NOTEL

public static final int ROOM_NOTEL

ROOM_GODROOM

public static final int ROOM_GODROOM

ROOM_HOUSE

public static final int ROOM_HOUSE

ROOM_HOUSE_CRASH

public static final int ROOM_HOUSE_CRASH

ROOM_ATRIUM

public static final int ROOM_ATRIUM

ROOM_SMOKE_FILLED

public static final int ROOM_SMOKE_FILLED

ROOM_BFS_MARK

public static final int ROOM_BFS_MARK

ROOM_NOPSIONICS

public static final int ROOM_NOPSIONICS

ROOM_NOSCIENCE

public static final int ROOM_NOSCIENCE

ROOM_NOPHYSIC

public static final int ROOM_NOPHYSIC

ROOM_NORECALL

public static final int ROOM_NORECALL

ROOM_CLAN_HOUSE

public static final int ROOM_CLAN_HOUSE

ROOM_ARENA

public static final int ROOM_ARENA

ROOM_DOCK

public static final int ROOM_DOCK

ROOM_FLAME_FILLED

public static final int ROOM_FLAME_FILLED

ROOM_ICE_COLD

public static final int ROOM_ICE_COLD

ROOM_NULL_MAGIC

public static final int ROOM_NULL_MAGIC

ROOM_HOLYOCEAN

public static final int ROOM_HOLYOCEAN

ROOM_RADIOACTIVE

public static final int ROOM_RADIOACTIVE

ROOM_SLEEP_GAS

public static final int ROOM_SLEEP_GAS

ROOM_EXPLOSIVE_GAS

public static final int ROOM_EXPLOSIVE_GAS

ROOM_POISON_GAS

public static final int ROOM_POISON_GAS

ROOM_VACUUM

public static final int ROOM_VACUUM

NUM_ROOM_FLAGS

public static final int NUM_ROOM_FLAGS

EX_ISDOOR

public static final int EX_ISDOOR

EX_CLOSED

public static final int EX_CLOSED

EX_LOCKED

public static final int EX_LOCKED

EX_PICKPROOF

public static final int EX_PICKPROOF

EX_HEAVY_DOOR

public static final int EX_HEAVY_DOOR

EX_HARD_PICK

public static final int EX_HARD_PICK

EX_NOMOB

public static final int EX_NOMOB

EX_HIDDEN

public static final int EX_HIDDEN

EX_NOSCAN

public static final int EX_NOSCAN

EX_TECH

public static final int EX_TECH

EX_ONEWAY

public static final int EX_ONEWAY

EX_NOPASS

public static final int EX_NOPASS

EX_WALL_THORNS

public static final int EX_WALL_THORNS

EX_WALL_THORNS_NOPASS

public static final int EX_WALL_THORNS_NOPASS

EX_WALL_STONE

public static final int EX_WALL_STONE

EX_WALL_ICE

public static final int EX_WALL_ICE

EX_WALL_FIRE

public static final int EX_WALL_FIRE

EX_WALL_FIRE_NOPASS

public static final int EX_WALL_FIRE_NOPASS

EX_WALL_FLESH

public static final int EX_WALL_FLESH

EX_WALL_IRON

public static final int EX_WALL_IRON

EX_WALL_ENERGY_F

public static final int EX_WALL_ENERGY_F

EX_WALL_ENERGY_F_NOPASS

public static final int EX_WALL_ENERGY_F_NOPASS

EX_WALL_FORCE

public static final int EX_WALL_FORCE

EX_SPECIAL

public static final int EX_SPECIAL

EX_REINFORCED

public static final int EX_REINFORCED

EX_SECRET

public static final int EX_SECRET

NUM_DOORFLAGS

public static final int NUM_DOORFLAGS

SECT_INSIDE

public static final int SECT_INSIDE

SECT_CITY

public static final int SECT_CITY

SECT_FIELD

public static final int SECT_FIELD

SECT_FOREST

public static final int SECT_FOREST

SECT_HILLS

public static final int SECT_HILLS

SECT_MOUNTAIN

public static final int SECT_MOUNTAIN

SECT_WATER_SWIM

public static final int SECT_WATER_SWIM

SECT_WATER_NOSWIM

public static final int SECT_WATER_NOSWIM

SECT_UNDERWATER

public static final int SECT_UNDERWATER

SECT_FLYING

public static final int SECT_FLYING

SECT_NOTIME

public static final int SECT_NOTIME

SECT_CLIMBING

public static final int SECT_CLIMBING

SECT_FREESPACE

public static final int SECT_FREESPACE

SECT_ROAD

public static final int SECT_ROAD

SECT_VEHICLE

public static final int SECT_VEHICLE

SECT_CORNFIELD

public static final int SECT_CORNFIELD

SECT_SWAMP

public static final int SECT_SWAMP

SECT_DESERT

public static final int SECT_DESERT

SECT_FIRE_RIVER

public static final int SECT_FIRE_RIVER

SECT_JUNGLE

public static final int SECT_JUNGLE

SECT_PITCH_PIT

public static final int SECT_PITCH_PIT

SECT_PITCH_SUB

public static final int SECT_PITCH_SUB

SECT_BEACH

public static final int SECT_BEACH

SECT_ASTRAL

public static final int SECT_ASTRAL

SECT_ELEMENTAL_FIRE

public static final int SECT_ELEMENTAL_FIRE

SECT_ELEMENTAL_EARTH

public static final int SECT_ELEMENTAL_EARTH

SECT_ELEMENTAL_AIR

public static final int SECT_ELEMENTAL_AIR

SECT_ELEMENTAL_WATER

public static final int SECT_ELEMENTAL_WATER

SECT_ELEMENTAL_POSITIVE

public static final int SECT_ELEMENTAL_POSITIVE

SECT_ELEMENTAL_NEGATIVE

public static final int SECT_ELEMENTAL_NEGATIVE

SECT_ELEMENTAL_SMOKE

public static final int SECT_ELEMENTAL_SMOKE

SECT_ELEMENTAL_ICE

public static final int SECT_ELEMENTAL_ICE

SECT_ELEMENTAL_OOZE

public static final int SECT_ELEMENTAL_OOZE

SECT_ELEMENTAL_MAGMA

public static final int SECT_ELEMENTAL_MAGMA

SECT_ELEMENTAL_LIGHTNING

public static final int SECT_ELEMENTAL_LIGHTNING

SECT_ELEMENTAL_STEAM

public static final int SECT_ELEMENTAL_STEAM

SECT_ELEMENTAL_RADIANCE

public static final int SECT_ELEMENTAL_RADIANCE

SECT_ELEMENTAL_MINERALS

public static final int SECT_ELEMENTAL_MINERALS

SECT_ELEMENTAL_VACUUM

public static final int SECT_ELEMENTAL_VACUUM

SECT_ELEMENTAL_SALT

public static final int SECT_ELEMENTAL_SALT

SECT_ELEMENTAL_ASH

public static final int SECT_ELEMENTAL_ASH

SECT_ELEMENTAL_DUST

public static final int SECT_ELEMENTAL_DUST

NUM_SECTOR_TYPES

public static final int NUM_SECTOR_TYPES

sectorColors

public static final java.awt.Color[] sectorColors

F_TYPE_NONE

public static final int F_TYPE_NONE

F_TYPE_WIND

public static final int F_TYPE_WIND

F_TYPE_FALLING

public static final int F_TYPE_FALLING

F_TYPE_RIVER_SURFACE

public static final int F_TYPE_RIVER_SURFACE

F_TYPE_WATER_VORTEX

public static final int F_TYPE_WATER_VORTEX

F_TYPE_UNDERWATER

public static final int F_TYPE_UNDERWATER

F_TYPE_CONDUIT

public static final int F_TYPE_CONDUIT

F_TYPE_CONVEYOR

public static final int F_TYPE_CONVEYOR

F_TYPE_LAVA_FLOW

public static final int F_TYPE_LAVA_FLOW

F_TYPE_RIVER_FIRE

public static final int F_TYPE_RIVER_FIRE

F_TYPE_VOLC_UPDRAFT

public static final int F_TYPE_VOLC_UPDRAFT

F_TYPE_ROTATING_DISC

public static final int F_TYPE_ROTATING_DISC

F_TYPE_ESCALATOR

public static final int F_TYPE_ESCALATOR

F_TYPE_SINKING_SWAMP

public static final int F_TYPE_SINKING_SWAMP

F_TYPE_UNSEEN_FORCE

public static final int F_TYPE_UNSEEN_FORCE

F_TYPE_ELEMENTAL_WIND

public static final int F_TYPE_ELEMENTAL_WIND

F_TYPE_QUICKSAND

public static final int F_TYPE_QUICKSAND

NUM_FLOW_TYPES

public static final int NUM_FLOW_TYPES


Last modified: Sun Jan 30, 20:15 EST